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Warhammer 3rd Edition Going Strong

After over 15 sessions of play, our table is continuing to enjoy Warhammer Fantasy Roleplay 3rd Edition.

As GM I find the system easier to use and prep in than D&D was, Players seem to find running and improving PC's easier - no looking up stuff in books.

Still not seeing as much roleplaying of characters as I would like but seeing more than previously.

The "warhammerisms" are also very present in system and I find I like that flavour over a generic system.  The critical wounds, madnesses and diseases, the flavour of the careers for characters, the names of monster actions and the flavour of them (the troll vomit attack and the goblins stick 'em with pointy end - I'm just waiting for the "they don't like it up 'em" action for use with pikes).

The core books are indeed badly edited, though company is putting out hardbacks that I think are supposed to fix this.  FFG's customer service is great - I'm a bit amused how often there's a debate on a message board, I send question to their customer service and within 48 hours they've answered it.

To anyone contemplating it, I say don't be deterred by the "fiddly bits" of counters etc., these are actually part of a great, interlocking system that can reflect arduous outdoors adventures, horror adventures and regular combat.



( 1 comment — Leave a comment )
Aug. 24th, 2012 05:45 pm (UTC)
Thank you for your posts on WFRP. It's helpful to see how you are organizing things and to know that you are still enjoying the system!

I've been a long time D&D player and have been curious about Warhammer for years. I finally bought the Core set last fall and have been wanting to get my Saturday evening group to play. We normally play D&D 4e, which at the higher levels quickly becomes a one melee per night slog to kill the critters with way too many hit points. It was all about strategy and not story.

I finally started a Warhammer group. I've never GMed a group before, so this was my first foray into GMing with a new system with an intimidating number of moving parts. Luckily, I have a co-GM with many years experience in other systems. We learn the bits and bobs together and then split GM sessions. It's a lot of fun, because we both get to play and GM.

We started playing in January. We meet about once per month and have played through Eye for an Eye and Day late, Shilling Short. It's been a blast.
( 1 comment — Leave a comment )

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